Wednesday, October 17, 2012

Review: Just about over Guild Wars 2

     Some issues that are currently (10/17) killing the game for me...

  • Free server transfers
    • There is no server community or culture evolving because so many people are jumping from server to server.  A servers identity is composed of its cornerstone guilds and local personalities (like a good pub or bar).
    • Not only are so many guilds moving servers, but there isn't really anything that allows a guild to stand out on a server (even if they stayed) other than spamming chat about what they're doing.
    • It's been a constant source of exploitation... whether it be people spam transferring for 100% world completion, or transferring repeatedly to farm ore (no longer possible).
    • Henge of Denravi is a perfect example.  Ranked #1 in WvW servers until a few key guilds left. Bandwagoners flooded the gates jumping ship to other high ranking WvW servers.  WvW on Henge of Denravi is a ghost town.  The naturally slow decline of a server that would occur with people choosing to reroll at different times didn't happen because they could all just leave immediately.
  • World vs. World is in a sad state.
    • It's more beneficial to let objectives flip back and forth in a zone rather than holding objectives.
    • Individual player names aren't shown from opposition servers... so its a constantly anonymous foe.  Rivalries can't be cultivated against anonymous foes.  I want to see a name from a server rivalry and recognize that name from a previous encounter.
    • The disparity between the effectiveness of melee vs. ranged is staggering.  You can't tell the warriors from the rangers from the thieves because everyone has a bow/gun.
  • PvE is pathetic.
    • 5 man dungeons are a great precursor to larger raids, but when this is given as the end game it gets boring.  You have no reason to run a dungeon more than ~9 times.  (clearing each "wing" and possibly gathering marks for gear/legendary @ 60 marks a run assuming you clear a wing only once a day).
    • Doesn't feel like groups actually have to work together to coordinate and accomplish anything.  It always feels like 5 individuals... and there is rarely such a thing as a wipe... you just get to respawn and run right back in.  It's like an instant respawn FPS... against NPCs.
    • The Zaithan fight in Arah is some of the saddest most underwhelming shit I've ever seen in MMO PvE.
    • The hardest thing in terms of PvE in this game is trying to walk across Cursed Shore or Malchor's Leap where every mob has a stun, a root, a slow, or a pull.  This isn't that annoying when its once in a while but its every... fucking... mob... in... the... zone.  Its just annoying.
    • Zombies?  Really?  As if this hasn't been done to death you fill every zone in Orr with zombies. Now, I'm fully aware of the story line and why these zombies exist... but you also had creative control over the story line... and you went with Zombies?  Just... wow...
  • Diminishing Returns
    • These are intended to make botting less practical, but in reality it only hurts legit players.
    • You have to be a piece of shit to farm karma at any reasonable pace... letting the bots and other legit players do the work of actually starting and completing events that you can spend 10 seconds participating in to receive full credit.
  • Bots
    • Holy shit... ban these?
  • sPvP isn't attractive.  ...and I feel no incentive to participate.
    • Skins are the only "reward" really?  Why have a high rank?
    • No "Guild vs Guild" mode in GUILD WARS?
    • No ranking system other than straight grind.  Sad news kids, your Rank doesn't matter.
    • I know its Guild Wars' "thing" but I don't like the fact that anyone can roll any class at any time (especially swapping in the middle of a tournament).  sPvP is nothing but learning the fotm spec, learning the current builds, and playing on the most op shit on the right map.
    • I think that sPvP being so segregated from everything else in the game detracts from Character Development, which is really a deal-breaker for me in an MMO.
    • Crowd Control abilities are too abundant.  Instead of having to tactically use certain abilities at certain times (except for say, interrupting a stomp or applying stability, or fearing) everyone basically spams every root/slow/push/knockdown/grab they have... and there are no diminishing returns on anything.  Unless you build yourself for a constant stream of cleanses you're fucked.  This is not an attractive meta to me.
    • Debuffs are applied too liberally, and only one class in the game can capitalize on this (necro).  Most classes breath in a given direction and apply numerous debuffs (bleeds, burning, vulnerability).  Calm this shit down and let people fight?
  • Bugs bugs and more bugs.
    • Whether its major game breaking Mesmer bugs in WvW/sPvP (ninja keeps? ... ninja lord?)  or minor bugs that prevent you from doing an activity (skill point, jump puzzle)... there are a ton of annoying bugs.
The good?

     I enjoyed exploring the world and getting 100% world completion.  There have been times in WvW and sPvP that I have enjoyed myself... so I believe the game has potential.  I'm going to finish farming my Legendary and see what happens.

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